![]() Unfortunately EA has gone the way of firing a confetti cannon at the wall and seeing what sticks. ![]() I don’t know if Stardew Valley or Animal Crossing ever did this. ![]() Minecraft also offers a beta/snapshot version so it allows new content to get to players FASTER without sacrificing quality of the full update. These fandoms are almost cult-like in their following of the game and therefore complaints tend to get buried. The ONLY continuously updated games I have seen where the fandom is perfectly happy with the quality, timing, and communication with updates are Minecraft, Stardew Valley, and Animal Crossing.Īll three have a strong user base who are solid fans with little to no problems with the game. If they push for quality then that means fewer updates slower and people complain about a lack of updates or a lack of “communication” from the development team. As a WHOLE.Ĭonsumers want more updates faster, game companies are meeting this but it’s hurting quality. MVP let’s you deliver value quickly so you can continuously deploy code. What ends up happening? Not only did you wait really really long for your entire order, but because things cook at different times your apps are cold and your ice is melted. Picture being hungry, and it’s been over two hours and you get your drinks, apps, entree and dessert all at the same time. If you were to take a waterfall approach, (all functionality at once) you’d order and thing are prepared but only brought to the table once EVERYTHING is ready. With an MVP approach you order and you get your stuff as it’s ready: drinks, apps, entree and dessert. But you need something functional first.Īnother way of thinking of MVP is like ordering at a restaurant. Then you can upgrade to central heating, or smart lights, etc. You get the core components that make a house livable (walls, roof, running water, basic furniture etc) and incremental steps allows them to adjust the final picture according to the reaction.īeta testers validate the MVP is actually functional.īaking a cake might be the wrong metaphor. I also suspect the Sims team knows that the community is very. I was a CS major, and I quickly figured out getting each step of a project working and then moving onto the next was significantly easier than hammering out the entire thing and then trying to fix everything. When there's less new code, there's less areas you have to look at for the problem. When a new bug occurs its either a problem with the new code or the interaction of the new code with the old code. (Like making sure that at least bunk beds function before trying to loft).Īlso, incremental steps can make bug fixing a bit easier down the road. It gives them a chance to ensure the base is stable before building the rest of the structure on top of it. From the blog post it sounded like they were implementing more in the background to ensure that the new system has a base. Its a lot to take in but, there is a lot of great information on His website that others posted above.This is how I interpreted it. There are also days to run all of the basic progressions (Marriage, breakups, pregnancy). So I would say its very similar to Nraas, however, different at the same time because of the way the Sims 4's story progression is in general or their lack of. You can also adjust that to your liking in the game. Deaderpool also added the option for anonymous breakups and "divorces". What that does is determine how many sims are employed and unemployed based on their age group. When you go in-game on your active sims computer and click on MC command You will see an area where you can adjust the career range. Does it also cover careers, marriages and divorces, or are those in separate categories? This is my first time using the mod, so it's a bit confusing. c: I thought it was going to be listed as something other than pregnancy. Quote: Originally posted by CressiethefairyĪlright, thank you.
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